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Lavastorm Travel Routes
8/18/2010 7:33:25 PMThe Journey is Half the Fun
The Journey is Half the Fun – Exploit Quest Strat: Cru Naseto, right outside the North Qeynos One of the earliest heritage quest you are able to do is called the “Journey is Half the Fun”. I believe you can initiate it at level 15, but it’s not until you have access to the Feerrott that you are able to complete it. Anyway, there are several difficult parts to this quest so here is a small list of tricks to help you through. Antonica – Part I Guide/Exploit for Splitpaw
The Hideout This quest used to give close to 9gp for level 50s per run. It was nerfed however. Now the quest is only useful for obtaining the glowing shard that you need to port into splitpaw. The easiest and quickest way to do this is by doing it while invisible. Non-invisi classes can obtain potions or zone in with a friend. The trick not to lose invisibility while blowing up crates is to place the barrels far enough from the mobs but close enough to burn the crates. The blast radius is about the length of 2 crates. Be sure to stand far enough from the barrel when you detonate it and to make sure no roaming mobs are close. When you get into the zone, you will see 2 directions that you can head to, one straight ahead, and one to the right. The path straight ahead is the Heroic area. There are always at least 2 crates that are positioned in a way that they are safe to blow up without being noticed. The other 8 can be found in the solo area. A [u[bug[/u] for this quest is that a whole group can zone into the hideout and only 1 person with invisibility need to do the quest while the rest of the group can wait at the zone in and still get updates as tho they had done the quest themselves. The Solo Arena A recent bug that was introduced in a patch now allows you to zone into the solo arena with no lockout timer! However, the arena still proves to be challenging for some classes even after the scaling of the pit champion. Tips for killing the pit champion if you are having problems with him are, eating and drinking well, using appropriate potions and buffs. But the most important thing to note is that he heals himself quite a lot. In order to counter this, everytime you see him cast a healing spell (through his animation) you have to stifle, stun, mez him and stop him while he is casting. Another easy way to make the arena easier is to group with a person lower level than you. Do not mentor him, but just zone into the arena. If mentored you get a message saying that you have trivalised the event (soe fixed this). This makes the arena a tad easier as well. Because of there being no lockout timer that a lot of people are used to, and the fact that the chest drops coin when you complete this quest, makes it a reasonable farm. Also, the Lore item that you get, sell it to the merchant everytime because you can only hold 1 at anytime. The Group Arena This bug has worked for me numerous times. The master chest drop rate is very good in the herioc arena, but the lockout timer kills. I have managed to zone into the heroic arena with a group of people 3 times in a row after completing it. The way i did it was to get 1 person to zone the group into a certain difficulty. Then after is it completed, get a different person to zone the group into a different difficulty and after that a thrid person to zone the group into the last difficulty. That way your group gets to do the arena back to back 3 times in a row. Furthermore, the timer starts from the timer you enter the zone and dosent restart when you zone in the next round, that way you get to redo it quicker as well. This works with the group arena, and it might work with crawlers if the coding is the same.
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